package Effects

import (
	. "GameLogic/Scene/Unit"
	//xml "misc/dom4g"
)

func init() {
	InitEffectCreateFunc()
}
func InitEffectCreateFunc() {
	EffectCreateFuncMap = make(map[string]EffectCreateFunc)
	EffectCreateFuncMap["EffectLaunchMissile"] = CreateEffectLaunchMissile
	EffectCreateFuncMap["EffectDamage"] = CreateEffectDamage
}
